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AI Insights · Timothy · April 2022

Top 5 Gacha Games Performance in South Africa for Q1 2022

Explore the performance metrics of the top 5 Gacha games on a unified platform in South Africa during Q1 2022, including downloads, revenue, and active users.

Top 5 Gacha Games Performance in South Africa for Q1 2022

In the first quarter of 2022, the top 5 Gacha games in South Africa showed varied performance metrics in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular titles.

8 Ball Pool™ from Miniclip.com saw a dynamic quarter. Weekly revenue started at around $7.6K at the end of December 2021 and experienced fluctuations, ending Q1 at approximately $7.4K. Downloads peaked early in January with about 15.9K and saw a dip mid-quarter, stabilizing around 12.7K in the final week of March. The game maintained a robust user base, with weekly active users hovering between 216K and 234K.

Need for Speed No Limits by Electronic Arts showed a more gradual trend. Revenue fluctuated, starting at $2.8K and closing the quarter at around $3K. Downloads saw a peak of about 16.6K at the end of December, but generally trended downwards, ending March with roughly 8.7K. Active users mirrored this trend, beginning at 77.2K and closing the quarter at about 52K.

Asphalt 8: Airborne from Gameloft had a more stable performance. Revenue remained relatively low, starting at $414 and dipping to $183 by the end of March. Downloads saw a high of 7.9K in early January, with a low of 3.7K in early March, recovering to around 6.2K by the end of the quarter. Active users remained steady, ranging from 17.8K to 24.4K.

NBA LIVE Mobile Basketball, also by Electronic Arts, showed modest revenue growth, starting at $194 and peaking at $591 in the final week of March. Downloads fluctuated slightly, ranging from 4.6K to 6.2K throughout the quarter. Active users remained consistent, averaging around 31K to 34K.

eFootball™ 2024 from KONAMI experienced consistent revenue growth, starting at $2.7K and reaching $6.1K by the end of March. Downloads were relatively stable, ranging from 2.4K to 4.3K. Active users showed a slight increase throughout the quarter, starting at 160K and peaking at around 163K.

For more detailed insights and a deeper dive into the data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022